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Tacticals, lethals & field upgrades

The full launch equipment set with official unlock levels and Activision's own description of what each one does.

VERIFIED FROM OFFICIAL SOURCES
TACTICALS9
LETHALS11
FIELD UPGRADES12
EDITOR'S NOTE

This guide uses confirmed official information. Recommendations are practical starting points; live balance and availability should be checked in the game.

01

Three slots, different rules

Tactical and lethal equipment are limited per life, so their unlock level decides when you can rely on them. Field Upgrades are different: they recharge during the match after use, which means the unlock level decides when you gain that option at all.

02

What Activision published

Every item below carries the description from the official launch guide — the smoke screen that blocks vision and automated targeting, the Heartbeat Sensor tablet that displays nearby enemies, the Inflatable Decoy that is violently activated. They are quoted as written rather than paraphrased.

03

A separate set in DMZ

Activision notes that a different set of equipment, including many of the items listed here, is yours to discover in DMZ. This page is the published Multiplayer list.

LAUNCH EQUIPMENT

Tacticals, lethals and field upgrades

Unlock levels and descriptions quoted from the official launch guide.

TYPEITEMUNLOCK LEVELWHAT IT DOES
Field UpgradePortable RadarPlayer level 4Emits a periodic radar ping to detect nearby enemies.
Field UpgradeDDOSPlayer level 4Emits a localized pulse that temporarily jams and disables nearby enemy electronics and sensors.
Field UpgradeMunitions BoxPlayer level 6Deploy a box of ammo and equipment for you and your teammates.
Field UpgradeSAM Airburst TurretPlayer level 8Portable missile turret that incinerates aerial threats.
Field UpgradeRiot ShieldPlayer level 11Destructible shield that can be planted to provide cover for your team.
Field UpgradeTrophy SystemPlayer level 14Deployable defense system that destroys up to three airborne projectiles. Larger targets will take multiple shots to counter.
Field UpgradeSeeker DronePlayer level 19Deployable drone that seeks out nearby enemies to snapshot them.
Field UpgradeInflatable DecoyPlayer level 25Proximity activated decoy dummy. Upon activation, the reinforced fiber target is violently deployed to confuse and distract. Also supports manual activation.
Field UpgradeSmoke WallPlayer level 29Hand-held rocket that emits a long trail of heavy smoke coverage.
Field UpgradeRecon DronePlayer level 33Remote-controlled drone that has manual and auto marking capabilities.
Field UpgradeRazor Wire TrapPlayer level 41Proximity activated mine that ensnares enemies in a mesh of barbed wire.
Field UpgradeTactical InsertionPlayer level 45Mark a location to act as your next spawn point.
LethalFrag GrenadePlayer level 4Cookable fragmentation grenade.
LethalSticky GrenadePlayer level 4Unlocked at Player Level 7.
LethalDrill ChargePlayer level 7Thermal lance that burrows through surfaces before releasing an explosive round.
LethalProximity MinePlayer level 13Proximity-triggered explosive that launches and detonates in the air. Can also stick to vehicles that pass over it before exploding.
LethalZip GunPlayer level 173D printed, single-use pistol that can be quickly deployed to take out close ranged targets.
LethalTrip WirePlayer level 22Thrown explosive trap that deploys a detonation wire upon landing. Multiple Trip Wires can link together, creating a connected network of explosives.
LethalThermitePlayer level 26Sticky incendiary device that deals heavy damage to vehicles and armored targets.
LethalMolotov CocktailPlayer level 28Improvised incendiary device that explodes on impact, leaving flammable pools in the area.
LethalClaymorePlayer level 37Proximity-activated explosive mine.
LethalC4Player level 43Large explosive that sticks to surfaces and can be detonated remotely.
LethalThrowing KnifePlayer level 49Retrievable throwing knife that’s lethal on impact.
TacticalFlash GrenadePlayer level 4Blinds and deafens targets.
TacticalSmoke GrenadePlayer level 4Smoke screen that blocks vision and automated targeting systems. Weapon fire and explosions rip through the coverage.
TacticalSnapshot GrenadePlayer level 10Provides a momentary glimpse of enemies within the immediate area for your team.
TacticalConcussion GrenadePlayer level 15Disorients enemies, resulting in reduced reaction speeds and blurred vision.
TacticalHeartbeat SensorPlayer level 23Battery-powered tablet that displays nearby enemy locations.
TacticalShock StickPlayer level 29Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire.
TacticalDecoy GrenadePlayer level 42Counter-intel grenade that stimulates gunfire, movement, and radar signatures to confuse the enemy.
TacticalStimPlayer level 47Military stimulant that immediately starts health regeneration and refreshes Tactical Sprint. Mitigates flash and stun effects.
TacticalScreamer MinePlayer level 53Proximity-triggered mine that suppresses and marks all enemies in range.

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SOURCES & VERIFICATION

Where this information comes from

Reviewed October 21, 2026. Official details can change at launch.

↗ Official launch equipment guide
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